GFXBench Benchmark 5.0.0 APK Free Download (Android APP)

GFXBench Benchmark 5.0.0 APK Free Download (Android APP)

8.0 (5599)Apps, Tools

App Information of GFXBench Benchmark

App Name GFXBench Benchmark v5.0.0
Genre Apps, Tools
Size49.0 MB
Latest Version5.0.0
Get it On Google Play
Update2018-08-23
Package Namecom.glbenchmark.glbenchmark27
Rating 8.0 ( 5599 )
Installs500,000+

Description of GFXBench Benchmark

GFXBench Benchmark Apk – On This Page available to Free download GFXBench Benchmark 5.0.0 Apk File. This is Original GFXBench Benchmark APK File. We are Share this Apk file Free to download in Our direct Download page. download GFXBench Benchmark 5.0.0 APK find latest version Here.  GFXBench Benchmark Apk File requires Android 4.1+. So, App Install 500,000+ and  Get Latest app 5.0.0 Updated 2018-08-23Here.

We are always share apk files on getapkfile.com. Free download GFXBench Benchmark APK file for your android devices. Also Don’t worry 100% safe and works. 

How To Install APK File on your Android Device

»You can also install GFXBench Benchmark APK files from the browser on your Android smartphone or tablet.

» Get the GFXBench Benchmark APK file you want to download, and tap it (you should then be able to see it downloading on the top bar of your Android device).

» Once it’s download Complete, open Downloads, tap on the GFXBench Benchmark APK file, and tap Yes when prompted.

» The GFXBench Benchmark app will begin installing on your device.

#Read Me

Before you can install it on your phone you will need to make sure that third-party apps are allowed on your device. Go to Menu > Settings > Security > and check Unknown Sources to allow your phone to install apps from sources other than the Google Play Store.

Below Include Full Information about the GFXBench Benchmark App.


GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.

GFXBench 5.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads across multiple rendering APIs.

Features:

• Cross API benchmark using Vulkan and OpenGL
Aztec Ruins: our first benchmark to test devices with game-like content using available for both Vulkan and OpenGL ES 3.2.

• Aztec Ruins render features
– Dynamic global illumination
– Compute shader based HDR tone mapping, bloom and motion blur
– Sub-pass based deferred rendering: Geometry and lighting passes take advantage of local memory caches.
– Dynamic lighting and real-time shadows
– Real time SSAO for depth-of-field effect

• Automatically detects your device’s capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore, the list of available tests may vary between devices.
• Car Chase for OpenGL ES 3.1 plus Android Extension Pack testing
• Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
• Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
• Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
• Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
• On-screen and off-screen test run modes
• Includes all previous low-level tests for devices with only ES2.0 capability.

Test list (varied by Vulkan and OpenGL ES capabilities):

• Aztec Ruins
• Car Chase
• Manhattan 3.1
• Manhattan
• T-Rex
• Tessellation
• ALU 2
• Texturing
• Driver Overhead 2
• Render Quality
• Battery and Stability
• ALU
• Alpha Blending
• Driver Overhead
• Fill

Please note: The full fledged benchmark needs at least 900 MB free space on the device (required for the high-level test scenes).

Used permissions:
• ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET
These are used by the data downloading and updating processes. We try to constrain our downloads to Wifi networks.

• WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE
These are used to store and read downloaded data on the external storage if its more adequate.

• BATTERY_STATS, CAMERA, READ_LOGS, WRITE_SETTINGS
We strive to display the most detailed hardware information possible without any network communication. These flags are used for this purpose.

You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.

If you need any help, please contact us via email at [email protected]!
5.0.0 Unified version with all tests imported from GFXBenchGL 4.0. The Aztec Ruins test is added to the test list which is available for Vulkan and OpenGL ES as well.

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